Thursday, February 21, 2008

The Evolution Of The 'Game Of Evolution'

On September 7, 2008, one of the most revolutionary and groundbreaking games will finally be released to the eagerly-waiting-with-bated-breath-public.

SPORE - The brainchild of video-game god Will Wright.

The basic premise of the game is that You - the player - will control a custom-designed organism through the cycle of evolution and the ravages of time. Starting at the single cell structure, through the evolutionary (mis)adventures of becoming multi-cellular, building into tribal society and then growing into a full-fledged modern civilization, and finally developing the tech needed to leave your home planet and zooming into space! And search for other planets containing similar organisms...

Now that was the When and What and Who... but How? Therein lies the rope.

The method is 'procedural generation'(PG); A technique for creating computer objects 'on the fly' and not beforehand. The beautiful thing here is that PG allows really advanced high-quality multimedia objects to occupy very little storage, as opposed to the current trend of obscenely large storage requirements of many major videogames.

It shouldn't be much of a surprise to hear that Spore has been the most talked about game at various Conventions and Expos. Now, after release date after release date after release date, it's almost done.

Being both a computer student interested in multimedia computing, and a video game enthusiast, I'll be following all developments, background tech, and release info on Spore, posting on this space periodically. All the way to Sept 7th.

And it's gonna be a monster.

PS- If u ain't interested in Spore, then this might - GEARS OF WAR 2 - NOVEMBER 2008. ANNOUNCED AT GDC YESTERDAY - CHECK OUT THE TRAILER ONLINE

Thanks and See u soon.

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